League Rules

Moderator: TrueDawg

User avatar
TrueDawg
MVP
MVP
Posts: 2831
Joined: Tue Sep 02, 2014 9:45 am

League Rules

Postby TrueDawg » Thu Aug 20, 2015 7:09 am

Goals and Purpose

The purpose of this league is to promote friendship and contact between regular posters of the "DLF: KFFL Dynasty League" message board without hindering the valuable interaction that takes place there. For that reason the drafting and preseason free agency for this league will take place as early in the offseason as realistically possible. While an early draft and free agency may mean league participants are forced to make roster decisions a bit uninformed, everyone in the league will be at the same disadvantage. While a league that drafts in the late summer would be preferable, any league drafting during the time for normal fantasy football drafts would severely damage the discourse and free exchange of ideas that makes the KFFL message board so valuable to us.

The secondary purpose or goal of this league is to be as realistic as possible. For that reason the league will be both intricate and involved. Since many of the concepts for this league will be new to almost all of the participants, owners with a lot of experience are not required. All that is required is a high level of dedication.

Basic League Structure

The basic structure of the league is as follows, with more in-depth explanations of each detail to be described below. The league shall be a 16-team, 4-division, salary cap league with each player signed to a contract for a certain number of years. The value of a player's contract shall be decided by one of five methods: draft, unrestricted free agency, restricted free agency, franchise/transition player tagging, and contract renegotiation. Additionally, each player shall be assigned a number of contract years to be treated as a separate cap. As in the real NFL, there will be penalties against the salary cap for cutting a player before the final year of his contract.

League scoring will be performance based with an emphasis on scoring. Rosters will contain 19 active players during the season and 21 players during the offseason. Each owner will also be allotted three slots for a player on IR.

Owners

The league will have 16 owners and an alternate list will be made if extra owners are available. The only specification for ownership shall be active membership at the KFFL fantasy football forum. If there are more than 16 interested owners the final membership decision is to be made by the commissioner. The commissioner's decision will be based primarily on length of membership and activity level on the KFFL fantasy football message board. Any extra prospective owners will be given the opportunity to be placed on the alternate list. If two owners agree, co-ownership will be allowed.

If an owner decides to abandon ownership of their team a substitute owner will be found from the alternate list. Additionally, if an owner is classified an absentee owner, an owner is involved in a collusionary trade, or an owner's participation is inadequate, a league vote can be called for by the commish or any two owners. A 2/3 majority is required to replace an owner. If the league votes to replace an owner a new owner will be taken off of the alternate list.

In case of a family emergency or when an owner knows they will be unable to handle their team for a set period of time, an owner has two alternatives. In either case the owner must alert the commish or asst. commish before the current week's game. Then the player may either chose to have a stand-in owner manage their team or use the weekly player rankings at http://www.footballguys.com. If a stand-in owner is requested someone from the KFFL fantasy football message board will be selected by the commish or asst. commish to run the team until the owner returns. That stand-in will only be able to select starting lineups, however, and will not be able to trade or add/drop players. If the weekly rankings at footballguys.com are chosen a starting lineup with 2 RB's and 3 WR's will be chosen.

Salary Cap

Each team will be restricted to a $115,000 salary cap. A team's total salary cap number is made up of the total salaries of all of the players on the team's active roster, IR, and any cap penalties the team has incurred. At no time during the NFL season is a team allowed to go over the $115,000 cap, and any trades or free agency transactions a team makes must be made in observance of the cap. During the UFA and RFA bidding teams are allowed to have bids out exceeding their total salary cap. See the bidding section of the rules for further details. The 24 hour grace period also applies to teams taking over players under renegotiated contracts.

Any other violation of the salary cap will be the fault of the team(s) involved and the offending transaction will be reversed. Trading of salary cap room or salary cap penalties to another team is not allowed. There is no maximum salary an individual player may receive, but there is a minimum salary of $300 for all players. If a free agent acquisition is reversed due to a salary cap violation that player must clear the waiver process before becoming a free agent again. Waivers, salary cap penalties, and how a player arrives at a specific salary cap number will be described below.

Initial Draft (Left in in case someone else wants to use these rules for their league)

The initial league draft is to start March 10th if possible. The draft shall be held at antsports.com if possible, but in all likelihood will be held at the KFFL website in a specific forum set up for this league.

The initial draft shall be held in a serpentine manner with the #1 team picking first in the first round, last in the second round, and so on. After the initial draft, player acquisitions for the rest of the season shall be handled by the rookie draft and free agency rules. The initial draft setup is only going to be used to get the league up and running. An internet-based random number generator shall determine draft order for the initial draft. The person with the highest score shall be given their choice of draft position. The person with the second-highest score will then get their choice of draft position and so on until everyone has a draft position.

One of the unique aspects of this league is that every draft position has an associated salary cap value. That value for each position can be found in an excel file in the commissioner's control. The concept behind the values associated with each draft position is twofold: First, the overall trend is that players picked in the early rounds have a very high salary cap value and that value decreases in a trend approximating an exponential function. By the 13th round all players picked are making the league minimum. This is a trend very similar to how the real NFL draft works. At the end of the draft each team should be left with one or two high-priced studs, a solid group of well-paid starters, and almost all of a team's backups will be making the league minimum. This mirrors how the real NFL works. The second goal of the initial draft is leave each team with an equal salary cap number at the end of the draft. For that reason each group of two rounds decrease at a linear value. That value is very high in the first few rounds, and decreases until finally leveling out at the league minimum. Since the draft is serpentine that method leaves each team with the same cap number in the end.

If each team keeps their original draft picks they will end with a total salary cap number of $102,830. That value is well below the total salary cap of $115K. Trading of draft picks in the initial draft, rookie draft, and future rookie drafts are all allowed. If a team acquires draft picks with associated salary cap numbers exceeding their cap limit that team will not be allowed to pick players in the draft with cap values that would put the team over the cap. It is therefore in an owner's best interest to plan for their draft and the salary cap ramifications ahead of time and trade any extra picks away.

Rookie Draft and Initial Rookie Draft

The normal draft process for the league shall be a rookie-only draft. The rookie-draft will consist of three rounds. Draft order for the rookie draft will be based on reverse order of finish in the league, and will not be serpentine except for the initial year of the league. All other years the draft will be a normal draft with the #1 seated team picking 1st in each round and so on. Teams with similar records will be seated using the league's official tie-breaking system.

As with the initial draft, there will be a contract value associated with each pick in the rookie draft. Unlike the rookie draft, however, the total cap implications of each team's picks are not equal. The cap value of the first pick is quite high while the value of the 16th pick is the league minimum. Those values can be found on the official league spreadsheet containing draft information. A team is allowed to trade their pick(s) in the rookie draft for players, other draft picks, or a combination of the two.

For the initial year of the league the rookie draft will follow a serpentine draft order since no previous records are available. It is important that everyone notice that the values associated with the top few picks WILL cause their team to exceed the salary cap if they keep and plan to sign all of their original draft picks. Again, those teams are encouraged to trade draft picks.

If the timer expires on a draft pick, the pick will be skipped. The owner of any skipped pick may use that pick to make a selection at any time afterwards, choosing from the players who are still left on the board at the time. The draft pick's original salary still applies. For example, if the 2nd overall pick is skipped, the salary associated with the 2nd overall pick is given to the player selected with that pick, no matter when the selection is made.

Drafted Rookie Contracts

First round salaries will be: $11,000, $9,500, $8,000, $6,500, $5,500, $4,500, $3,500, $2,750, $2,000, $1,500, $1,000, $800, $600, $500, $400, $300. The salary of 2nd and 3rd round picks is $300. All drafted rookie contracts receive a 4 year contract. First round picks receive an optional 5th year. First round rookies will have their contracts recorded on MFL as 4.5 years. Once contracts are cycled, any rookie with 0.5 years remaining is eligible for an optional 5th year. The 5th year option will be exercised at the beginning of the offseason along with PS designations and franchise/transition tags. Salary and bonus for the optional 5th year will be the same as the previous 4 years. All first round rookie contracts are fully guaranteed (salary and bonus will be equal). Normal bonus/guarantee rules apply to second and third round All drafted rookies will become UFAs at the end of their contract.

Signing Contracts (non-drafted rookies)

When a player is acquired as a free agent the player must be signed to a contract within 24 hours. There are two components to a contract: salary and years. Further, there are two types of contracts: straight and bonus. The salary of a straight contract is the amount bid and there is no guaranteed/bonus money (and no cap hit). The salary of a bonus contract is the bid amount discounted by 20%. The extra 20% is guaranteed money equal to 20% of the annual salary multiplied by the years assigned. This figure will be used to assess penalties if the player's tenure with a team ends before the contract expires. Once a contract is signed by notifying the commish and/or the league, the contract is fixed and may not be altered.

During the regular season a player acquired as a free agent is automatically assigned a minimum contract of $300 and 1 year. Players acquired via trade come with a predetermined contract that cannot be altered by the new owner except to convert salary to bonus money. Players acquired during the offseason have to be signed within 24 hours of a winning bid.

After the end of the year on a date decided by the league contracts are cycled, and one year is rolled off of each player's contract. At that time, any player with zero years left on his contract becomes a free agent. Players designated as RFAs (in the Drafted column on MFL) will be restricted free agents. All others will be unrestricted free agents.

Free Agents and Waivers

All free agents and waivers are bid on in an auction-style bidding process. A separate thread on the league message board will be started for each player, and owners will have an opportunity to bid on players by posting a message with their bid. Bids must be made using the following increments: $100 increments until bidding reaches $1,000; $500 increments from $1,000 to 10,000; $1000 increments from $10,000 to $25,000; $2000 increments over $25,000. Final rights to a player will go to the highest bidder when there have been no new bids for 48 hours. If bids continue for too long it is at the commissioner's discretion to announce an ending time for the auction. (We do not need to watch a stud player's value rise in $1 increments to $20,000.)

Players with draft contracts of 1-3 are eligible to be RFAs when their rookie contract runs out. To restrict a player, the owner gives him a tender offer equal to the average of the top 16 performers at the position. This sets the starting point for the bidding. The original owner can match the highest bid. If the original owner chooses not to match it, he/she gets a draft pick equal to the round the player was drafted.

(For transition, any player with a half-year contract will be restricted according to the old rules preserved here. That means no compensation; you only have the ability to match the highest bid. No new contracts would have half-years. Also, anyone with a half-year contract on a player that would be eligible for restricted status under the new rules can choose to drop the half-year as long as that would result in an original contract length of 5 years or more.)

Restricted free agents will be bid on in a separate bidding period before unrestricted free agents. The restricted free agency period shall be held after the NFL's rookie draft. Anyone may start a bidding thread for a restricted free agent. The owner controlling the restricted free agent will not be allowed to bid on the player, and at the conclusion of the bidding process the controlling owner has the option of retaining that player by matching the highest bid. The owner has 24 hours to make this decision. If the controlling owner decides not to match the high bid then the high bidder gains rights to the player and must sign a contract within 24 hours. As compensation, the controlling owner receives a draft pick equal to the round the player was drafted.

After the restricted free agency period ends unrestricted free agency will begin. Unlike restricted free agency, the rights to unrestricted free agents immediately go to the high-bidder when there are no new bids for 48 hours or a commish appointed time arrives. The player must be signed to a contract within 24 hours. Owners are prohibited from bidding on a player in the offseason if they already won and cut that player during that offseason (catch & release). Said owner WOULD be allowed to pick up that player again during waivers after the season starts.

During the season a system of blind bidding and FCFS (first come first serve) waivers will be used for the waiver selection process of free agents. All blind bids will be due Tuesday night at midnight. FCFS waivers will begin 9am ET Wednesday. Waivers between "Cutdown Day" and the beginning of Week 1 are FCFS.

FCFS transactions are locked at the start of the player's respective game and all FCFS transactions are locked at the start of the first Sunday game. For example, if Player A is scheduled to play on Thursday/Saturday, his FCFS availability is locked at game time and therefore he is only available for blind-bidding or until FCFS transactions reopen the following week. All other players are available for FCFS until the first game on Sunday.

If a player plays on Thursday or Saturday, you will still be able to pick that player up on MFL until the first Sunday game. BUT by our rules you won't be allowed to - that is one thing MFL cannot do.

All players on a roster who play on Thursday or Saturday will be locked on the owner’s roster at the start of their game and cannot be dropped until after the FCFS deadline of 1:00pm eastern on Sunday.

All players acquired through blind bidding waivers are signed to a one-year contract at the highest bid salary. All players acquired through FCFS waivers are signed to a league minimum contract ($300, one-year). Any cuts made to accommodate an acquired player are subject to cap penalties if applicable.

All players released during the season must first clear waivers before becoming free agents. The waiver process is similar to the free agency bidding process except it ends 72 hours after the player is released OR 24 hours before the first game of the week, whichever is longer. Any owner interested in a released player can start a bidding thread on the league message board. The owner releasing a player, however, is unable to bid on that player during the waiver process. If no bids are placed on a player that player is again designated a free agent, and the original owner can again acquire the player as a free agent.

Bids over the cap and associated penalties

Owners have 24 hours after a successful bid to clear up the cap space required to fit a newly acquired FA on their roster and under the salary cap. (Meaning teams are allowed to have bids out that, if successful, push a team over their total cap.) If an owner does not clear out the cap space in time, a 20% cap hit is assessed (based on the value of the contract that pushed the team over). No bids may be placed when a team's cap is not in order. Teams must honor contracts to all acquired FA's by clearing out enough space to fit them legally on the roster. This means that FA's acquired that push a team over the cap may not be immediately cut in a "change of heart" until that player has been on the team's roster fitting under the salary cap.

Transition Tags

An owner can place the transition tag on a player for the average of the top 10 salaries at the position. This is a tender offer that sets the starting point for the bidding. The controlling owner has the right to match the highest bid. If the owner chooses not to match the highest bid, no compensation is awarded. If the player receives no bids or the controlling owner decides to match, the player can be signed for up to 5 years.

The transition tag may be rescinded under 2 conditions: 1) Bidding has not ended on the player, and 2) the player has not received any bids

Franchise Tags

An owner can franchise a player for the average of the top 5 salaries at the position OR 20% over his current salary, whichever is greater. This is a tender offer that sets the starting point for the bidding. The controlling owner has the right to match the highest bid. If the owner chooses not to match the high bid, the new owner gives up a 1st in the next draft and a 1st in the following draft. If an owner does not have those picks available, he/she cannot make a valid bid. If the new owner has multiple picks in a round, he/she gives up the highest available. If the player receives a bid and the controlling owner matches, the player can be signed for up to 5 years. If no one bids on the player, the player is signed at the tender offer amount for 1 year.

The franchise tag may be rescinded under 2 conditions: 1) Bidding has not ended on the player, and 2) the player has not received any bids

Each team is permitted to use either the transition tag or the franchise tag each offseason, but not both.

Contract Renegotiations

Each owner may renegotiate one contract each offseason. To renegotiate a player's contract, the owner simply creates a bidding thread. The owner may match the highest bid, but does not receive compensation if he/she chooses to let the player go. If the owner matches the highest bid, he/she may assign up to 5 contract years. However, the owner is still on the hook for the guaranteed money from the original contract. Any guaranteed money from the original contract will be prorated over the life of the new contract in addition to any new guaranteed money. If the player's contract is terminated prematurely, penalties will be assessed for that full amount. If the owner chooses not to match the highest bid, any remaining guaranteed money will immediately be assessed as a salary cap penalty.

Guaranteed Money

For a bonus contract, 20% of the total contract value is guaranteed money that is prorated over the life of the contract. The owner is always responsible for this money. For example, if a player is signed to a $10,000 contract for 2 years, the guaranteed money is $4000, or $2000 per year. If a player is signed to a $40,000 contract for 5 years, the guaranteed money is $40,000, or $8000 per year.

Salary Cap Penalties

Salary cap penalties are assessed any time a contract between a team and a player is prematurely terminated. This includes cuts and trades. The penalty is the guaranteed money remaining on the contract. If the player is cut in the off-season, the full remaining amount rolls up into the current cap. For example, if a player is signed to $10,000 for 5 years, the guaranteed money would be $10,000 or $2000 per year. If the player is cut after year 2, the remaining $6000 immediately hits the owner's cap. If the player were cut after year 4, only $2000 would remain. If a player is cut during the season, that season's prorated portion of the guaranteed money hits the owner's cap immediately and the remaining prorated amount is assessed in the off-season. Taking the example above, if the player was cut in the middle of year 2, $2000 would immediately hit the owner's cap and $6000 would be assessed in the off-season.

When trading a player still on his rookie contract, the original owner takes the current-year cap hit. The remaining guaranteed money is spread over the life of the contract, meaning the salary would stay the same but the "bonus" would decrease. For example, if a rookie with a 10K salary (4 years) was traded right after the draft, the original owner would take a 10k cap hit. The remaining 30K of guaranteed money would be spread over the remaining 4 years...so the guaranteed/bonus amount would drop to $7,500 for the new owner.

In the offseason, there are special penalties that may apply (commonly called "catch & release"). Any player won in any bidding scenario is considered to have 2 years of guaranteed money for the duration of the offseason. That means that any player won and cut or traded during the same offseason, even those without bonus contracts, will incur a penalty equal to 40% of the winning bid amount.

Salary cap penalties are removed at the end of the year when contract years are cycled.

Out of League Clause

Any player retiring or removed from the NFL due to disciplinary or legal trouble may be cut or signed as any other player. However, salary cap penalties apply as above.

Starting Lineups and Roster Limits

Each team is given a roster with 19 slots during the season and 21 slots during the offseason , as well as three IR slots. That roster limit of 19 / 21 players may not be exceeded at any time except in the case of taking over the rights to a renegotiated player. A team is not automatically entitled to a full roster. If a team is at their salary or contract cap limits a team may not be able to fill their roster. At the start of the regular season and throughout the season a team MUST carry enough players on their roster to field a full starting lineup. This means a team is not allowed to blow their entire salary or contract cap on a few players and not bother drafting a TE or 2nd flex player.

Starting lineups are due in before the kickoff of the first game of the week. Each owner will be required to start 1 QB, 1 RB, 2 WR, 1 TE, 1 K, and 1 team defense. Each team will also be allowed two additional offensive "flex" players. Any RB, WR, or TE may be started as an offensive flex player. Since the league web site may not monitor which combination of 9 players an owner starts, it will be up to each owner to make sure he starts the correct number of players at each position. Failure to do so will result in the removal of a RB, WR, or TE from another position. The removed player will be the highest scoring player of the group. Failure to submit a starting line-up two consecutive weeks will designate an owner as an Absentee owner.

Any team with an illegal roster (over the roster limit, over the salary cap, etc.) on game day, will score zero...the matchup will essentially be a forfeit.

Absentee Owners

Any owner not submitting or changing a line-up for two consecutive weeks becomes an absentee owner. If the league web-hosting site or software automatically carries starting lineups over from the previous week, rosters do not have to be changed. Starting a player on bye or a player who has been placed on IR, however, then qualifies for absentee owner status. Additionally, any owner not responding to or participating in preseason activities such as free agency and the draft shall also be designated an absentee. That owner is then subject to immediate replacement.

A $1,000 cap penalty (per infraction, applied to the current year with no deferred penalty) will be imposed for owners who do not actively participate in the league. This includes (but is not limited to) not participating in rule discussion, not voting on rule changes, not submitting lineups, starting injured players or players on bye weeks, carrying an illegal roster for more than 5 days, and not participating in offseason activities such as free agency.

Draft Order

Playoff teams will have their draft order determined based on how they finish in the playoffs and will draft in the last six places in the first round. The champion will draft 16th while the runner-up will draft 15th. Teams who lose during the playoffs will face each other for picks 11-14.

The draft order for non-playoff teams will be determined using the following playoff system. Teams will be seeded based on Potential Points (from the Power Rank report on MFL)... lowest Potential Points will be the #1 seed.

Bracket 1: Top four seeds; 1 vs 4, 2 vs 3 in week 15; winners play for picks #1 and #2, losers play for picks #3 and #4.

Bracket 2: Bottom six seeds; 1 & 2 seeds get a bye in week 14; 3 vs 6, 4 vs 5 in week 14; losers of opening round play for picks #9 and #10, winners advance to play 1 or 2 seed in week 15. This bracket is also reseeded after round one to ensure the 1 seed always plays the lowest remaining seed. Winners of the second round advance to play picks #5 and #6, losers play for picks #7 and #8.


Injured Reserve/Retired/Suspended

If a player is officially placed on any of the following lists by their NFL team, you can put him in one of the three IR slots: Reserve/Injured, Reserve/PUP, Reserve/NFI, Reserve/Suspended, Reserve/Retired, Reserve/Left Squad; Reserve/Did Not Report, Reserve/Military. While in that spot, 20% of the player's salary will count towards the salary cap. If the player is cut, normal penalties apply. As soon as a player returns to the league, he must be moved out of the reserve slot and returns to his full salary. If this is during the season, the owner has until game time to straighten out his/her roster and cap. If it is during the off season, the owner will have 48 hours to fix it.

Tiebreakers

Standings are based on overall record. In cases where ties occur, they are broken using the following rules:
  • Division Champ: Best overall record in the division. In the case of a tie, we'll use the following tiebreakers: head-to-head record, division record, total points scored.
  • There will be two wildcard spots. This will be the two non-division winning teams with the most total points scored...record will not be a factor.
  • The #1 seed will be the division winner with the best overall record. If the two division winners have the same record, the tie will be broken by total points scored.
Special Contract Rules Regarding Defenses

Each team is only allowed to have one defense on their roster signed to a contract of over 1-year. This is to avoid teams hoarding defenses and because team defenses are not realistic to begin with.

Dumping and Collusion

Under no circumstances will player dumping or collusion be allowed. Any trades that clearly benefit only one team or the intentional submission of a non-competitive** lineup both qualify as collusion. Any such actions will be grounds for immediate removal from the league. If any owner suspects such actions they may request the commish and assistant commish investigate. If the commish and assistant commish both find the actions of any owner against the best interests of their team then the offending owner may be removed or subject to disciplinary action. Any disciplinary action short of removal from the league will be left up to the discretion of the commish and assistant commish. Removal from the league will require a majority vote from the rest of the owners. If the commish or the assistant commish is the player suspected of collusion then the action shall be put up for a league vote.

**While it may be tempting to submit non-competitive lineups once your team is eliminated from the playoff hunt, this is not fair to the rest of the league. A team intentionally throwing games throws off the competitive balance of the league, and can severely alter the chances of teams in the playoff hunt. This is a friendly league, so please be fair to the rest of the league and give it your best even if you're not playing for anything.

The normal penalty for a team involved in illegal activity but not removed from the league will be a forfeiture of draft picks.

Voting, Rule Changes, and Disputes

Rule changes can be proposed by owners in the off-season before the draft or free agency begins. For a rule change to pass it must receive a majority of votes from the owners in the league, but rule changes that specifically remove one of the league's basic foundations are not allowed. This league will always be a keeper, contract, and salary cap league. Modifications to those systems may be made, but owners cannot vote to eliminate those basic characteristics from the league. In cases of a tie when voting the commissioner's vote counts as two votes to break the tie.

Once the draft or free agency has started rule changes can only be proposed by the commish, and must receive a 2/3's majority to pass.
In cases of rules interpretation or disputes the commish has the authority to make a ruling. When a problem comes up that isn't clearly addressed in the rules the commish will either make a decision if it is a unique situation, or propose the league vote to create a new rule addressing the situation. In such a case any immediately affected owners do not receive votes. If the commish is an affected owner the assistant commissioner assumes the commissioner's role and has the tie-breaking vote.

If the league or players affected by a commissioner's ruling do not agree with the ruling that ruling may be challenged. In that case the commish and all affected owners do not receive votes, and the rest of the league must achieve a 2/3's majority (of voting owners) to overturn a commissioner's ruling.

Software or Web-Hosting issues

Any unique problems caused by software or web hosting are the responsibility of the owner to catch. An attempt will be made to resolve these issues in a reasonable manner that everyone can agree to, but if we are unable to come to a mutual resolution the owner who's roster or lineup is affected becomes responsible. An example of this is CBS sportsline and NFL.com software that puts acquired players in as active on the roster even if they exceed the starter limit.

Schedule

The league schedule will consist of each team in the league playing their division rivals twice (a total of 6 games) and 7 other teams in the league.

Playoffs

Playoffs will start week 14 and run through week 16. The winning team (determined by best record) in each of the four divisions will advance to the playoffs along with two wild cards (determined by total point scored) and applicable tie-breakers. The two division winners with the best records will get a first round bye. The wild card game winner will advance to the second round to face the top two seeds. The #1 seed will always face the lowest remaining seed in round two. The winners of those games advance to the league championship.

"Non-playoff" teams will have matchups during the playoffs to determine the draft order for the following season as outlined in the "Draft Order" section.

Trading Rules

Trading of players and/or picks take place at any time during the offseason. During the regular season there shall be a trade deadline. The transaction must be completed on the MFL site prior to the official kickoff time of the first game of week 9. It must also be posted on the KFFL forums. Any trades with a timestamp AFTER kickoff of the first game of week 8 will be disallowed and the transaction will be reversed on MFL by the commissioner.

League Timeline

(All times are only approximate.)
Some time after the Superbowl - Rollback day. All contracts are cycled by one year.
After rollback day -- Franchise players and contracts to be renegotiated must be named before free agency and the rookie draft begin.
Two weeks after NFL rookie draft - League RFA period begins.
Two weeks after the league RFA period - League rookie draft starts.
Immediately after restricted free agency is completed, unrestricted free agency begins.

One week before the NFL regular season starts - Free agency ends and rosters are frozen until the first game of the NFL regular season. Contract years must be assigned to all draft picks and free agents aquired during the summer by this date as well. Any owner not submitting contract years on time will lose one contract year per day in violation as a penalty. That owner will not get the contract years back until the next season.

Scoring

Scoring is fractional.

Offensive Scoring

Individual Kick Return Yards: 1 point for every 20 yards
Individual Punt Return TDs: 6 points each
Individual Punt Return Yards: 1 point for every 20 yards
Individual Kick Return TDs: 6 points each
Passing TDs: 4 points each
Passing Interceptions: -2 points each
Passing Yards: 1 point for every 25 yards
Passing Two-point Conversion: 2 points each
Rushing TDs: 6 points each
Rushing Two-point Conversion: 2 points each
Receiving TDs: 6 points each
Receiving Two-point Conversion: 2 points each
Fumbles Lost: -2 points each
Rushing and Receiving Yards: 1 point for every 10 yards
Field Goals: 3 points each, Plus 2 points for FG between 50 and 99 yards
Missed Field Goal: -1 point each, Plus 1 point for MFG between 40 and 99 yards
Extra Points: 1 point each
Missed Extra Point: -1 point each

Defensive Scoring

Points Against
  • 0 points = 15 points
  • -0.5 for each point allowed up to 35
  • 36+ points allowed = -3
Defensive TDs: 4 points each
Safeties: 2 points each
Sacks: 0.5 points each
Interceptions: 2 points each
Defensive Fumbles Recovered: 2 points each

Xulu Bak
Captain
Captain
Posts: 993
Joined: Thu Nov 06, 2014 8:08 pm

Re: League Rules

Postby Xulu Bak » Sun Aug 23, 2015 6:15 am

Sticky?


Who is online

Users browsing this forum: Craig0331 and 1 guest